• Number three rush offense. Tech is 3rd in the nation averaging 323.33 yards per game on the ground.
• Triple Option. The tricky offense that a defense can’t grasp in just a week. Here’s a primer on the Triple Option the way GT runs it as diagrammed by Coach Paul Johnson.
• Cut blocks. Tech’s controversial blocking technique in which offensive linemen dive at the shins of opposing DL. Controversial because it increases the chance of injury. Have a look here as the Jackets OL knock down Clemson defenders.
• Time of Possession/Fatigue Factor. Expect Tech’s grinding offense to take a cue from Muschamp’s lizards. The triple option is built for ball control and wearing down opponents defenders. FSU can’t let GT get in a rhythm and have early success. The Jackets had three long drives in the first half last week against Georgia, but had only a field goal to show for it. Meanwhile the Dawgs were piling up the points and led 28-3 at the half.
• No Tank Carradine. Can Giorgio Newberry and Mario Edwards get the job done? They’ll be tested early and often, especially on pitchouts sweeping around their side.
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• FSU’s defense can focus on the run. Tech has one of the nation’s
worst passing attacks, averaging 135.42 yards per game and ranked #115
out of 120 D-1 teams.
• Memo to EJ and Co. The Jackets defense is allowing nearly 31 points per game. Shoot for 50.
• Tech is not a come from behind team. If the Noles get an early lead, like Georgia did last week, they could cruise.
• Key Injuries. GT’s workhorse on offense, B Back Orwin Smith, is not expected to play because of a nagging ankle injury. Starting Center Jay Finch is probable but may be slowed by an unknown injury suffered in practice this week.
• If it comes down to field goals. Dustin Hopkins gives FSU a big advantage. Hopkins is first in the ACC in scoring by kick and GT's David Scully is tenth.
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